Design Technology

We aim to provide students with an inspiring, rigorous and practical Design education.  The foundation of the Design Technology curriculum is based on pupils solving real and relevant problems in a variety of contexts through practical skills.  Pupils acquire a broad range of subject knowledge using disciplines such as Mathematics, Science, Engineering and Graphics.  The aim of the Design technology curriculum is to help our pupils use their creativity and skills to become resourceful, innovative and enterprising young people.

At Gamlingay Village College, we teach Resistant Materials, Food Technology (including horticulture), Textiles and Basic Electronics and Engineering.

The Aims of the New National Curriculum for Design technology are to ensure that all pupils:-

Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.   

Are able to build and apply a repertoire of knowledge, understanding and skills in order to design and make high quality prototypes and products for a wide range of users. At Gamlingay Village College, we teach Resistant Materials, Food Technology (including horticulture), Textiles and Basic Electronics and Engineering.

Can critique, evaluate and test their ideas and products and the work of others.  

Understand and apply the principles of nutrition and learn how to cook.   Pupils will also plant their own vegetable and herb garden each year.


Key Stage 2

In Years 5 and 6 pupils have the equivalent of 1 hour of Design Technology a week.      

Pupils will be given a 6 hour homework project to complete this year.   They may also have a 15 minute research homework given throughout the term. More details can be found on ‘show my homework’.

 

Year Group

Project 1

Project 2

Year 5

Theme : Health and Safety

Product Design:

Clever cards and Bird Catchers.

Food and Nutrition:

French Café/Sports Drink and school cook book.

Year 6

Theme: Structure and Movement

Engineering

Mechanisms, electricity and movement.

Textiles engineering

Geometric design and Cushion making.

 

By the end of Keys stage 2 all pupils should be able to:-

Design

Use research and develop criteria to inform the design of innovative functional and appealing products that are fit for purpose, aimed at particular individuals and groups.

Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and CAD.

Make

Select from and use a wider range of tools and equipment to perform practical tasks accurately.

Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

Evaluate

Investigate and analyse a range of existing products.

Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

Understand how key events and individuals in design technology have helped shaped the world.

Technical Knowledge

Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.

Understand and use mechanical systems in their products.

Understand and use electrical systems in their products.

Apply their understanding of computing to program and monitor and control their products.  (this is completed in their ICT lessons)

Food and Nutrition

To understand and apply the principles of a healthy and varied diet.

To prepare and cook a variety of predominantly savoury dishes using arrange of cooking techniques.

Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

Each Year group will work in the school vegetable garden every term to help plant, grow vegetables for the school kitchen.

 


Key Stage 3

In year 7 and 8 pupils will have one hour of Design Technology lessons.

They are given 1 homework a week during their Technology Block.  They also complete an extended Project analysing the work of Designers and their impact on the world.

 

Year Group

Project 1

Project 2

Year 7

Theme: Our Community

Values Bags and Bird Boxes

Theatre Boxes and animation.

Year 8

Theme: Boxes

Electronics/Product Design

Sound systems

Food and Nutrition

Take away Menu/Cafe

By the end of Keys stage 3 all pupils should be able to:-

Design

Use research and exploration, such as the study of different cultures, to identify user needs.

Identify and solve their own design problems and understand how to reformulate problems given to them.

Develop specifications to inform the design of innovative, functional, appealing products that respond to the needs in a variety of situations.

Use a variety of approaches to generate creative ideas and avoid stereotypical responses.

Develop and communicate design ideas using annotated sketches, detailed plans, 3D and mathematical modelling, oral and digital presentations and computer based tools.

Make

Select from and use specialist tools, techniques, processes, equipment and machinery precisely, including CAD manufacture.

Select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties.

Evaluate

Analyse the work of past and present professionals and others to develop and broaden their understanding.

Investigate new and emerging technologies.

Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups.

Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers and engineers and technologists.

Technical Knowledge

Understand the properties of materials and performances of structural elements to achieve functioning solutions.

Understand how more advanced mechanical systems used in their products enable changes in movement and force.

Understand how more advanced electronic systems can be used.

Apply computing to systems and control.

Food and Nutrition

Understand and apply principles of nutrition and health.

Cook a repertoire of savoury dishes and meals.

Become competent in a range of cooking techniques.

Understand the seasonality and source of ingredients.

All pupils will have the opportunity to work in the school garden every term to produce food for the school kitchen.

 


 

Enrichment Activities:

Monday 12:40pm-1:10pm Knitting Club/Boys STEM club (KS 2)

Thursday 12:40pm-1:10pm Tech Girls Future Club

Friday 12:40pm – 1:10pm KS3 STEM club